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Old Dec 26, 2007, 03:26 AM // 03:26   #1
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meh may as well throw it...a large scale Free for All PvP battle. 8-24 contenders...

And a Gladiator mode, winner stays, loser goes to the back of the line...winner has to try and hold their own over and over again....

ya w/e
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Old Dec 26, 2007, 03:36 AM // 03:36   #2
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The problem with FFA is that some classes (eg. Warriors) would be really good while others (eg. Paragon) would be next to useless.
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Old Dec 26, 2007, 03:44 AM // 03:44   #3
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Because we need more 55 monks in PvP...

/notsigned
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Old Dec 26, 2007, 04:02 AM // 04:02   #4
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Hasn't there already been like 50 threads really similar to this?
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Old Dec 26, 2007, 05:41 AM // 05:41   #5
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Someone fetch the -Gank-A-Nator-
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Old Dec 26, 2007, 07:30 AM // 07:30   #6
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Quote:
Originally Posted by wetsparks
Hasn't there already been like 50 threads really similar to this?
No, only 34.
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Old Dec 26, 2007, 12:01 PM // 12:01   #7
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/Sign if it goes with War Vamping or Skill Nerfing
/Unsign with major Nerfs only(period).

Most Classes can stand but except for Wars, and Wars^^.
No Offense to War Lovers.
But the War's job is to Tank, but there is nothing to Tank if no one to nuke.

Builds which would win:
Invinci/Smite Monk
Invinci Derv
Air/Water Ele
Channel Rit
Tele Sins
Shutdown Mes
Degen Mes/Necro

Wars need to go near to enemies to kill them, Wars can take down Sins or Normal Dervs but before getting near to a caster dead'o.
While Sins can Teleport to Caster without them noticing.
Dervs and Monks can stand the longest in battle.
Spike Rits, Eles, Rangers and Paras can take down enemies no time.
Mes and Necros can de-buff the heck out of enemies.

Last edited by [M]agna_[C]arta; Dec 26, 2007 at 12:05 PM // 12:05..
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Old Dec 26, 2007, 12:06 PM // 12:06   #8
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There should be monsters effecting this. Those who wish to try 55ing may find themselves stripped completely of their enchantments by unlucky monsters.

All skills should be buffed, and attributes max out at 50. Oh yeah, chaos....

"I'm controlling 1,337 minions!"

"My Health is 927,432 out of 1,002,358!"

"I'm maintaining Mending on myself!"

Yeah. Ownage.
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Old Dec 26, 2007, 02:57 PM // 14:57   #9
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wow their is so much wrong with this....and I'm the one that really likes the idea of wholesale and pointless slaughter
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Old Dec 26, 2007, 03:11 PM // 15:11   #10
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Quote:
Originally Posted by Chronos the Defiler
meh may as well throw it...a large scale Free for All PvP battle. 8-24 contenders...

And a Gladiator mode, winner stays, loser goes to the back of the line...winner has to try and hold their own over and over again....

ya w/e
This would work with premade, balanced skill bars. Unchangable by the player, set up by the dev team.

It might also work if players had unlimited access to class skills, unlimited or very high skill bar, even PvE only skills. Would be interesting to see. I'd bet my paragon against any warrior in that case.
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Old Dec 26, 2007, 03:11 PM // 15:11   #11
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Quote:
Originally Posted by [M]agna_[C]arta

Wars need to go near to enemies to kill them, Wars can take down Sins or Normal Dervs but before getting near to a caster dead'o.
.
Tell that to the SH fire ele I ganked solo in AB without breaking a sweat, 1v1 and he was well aware of my presence. /yay for overgeneralizations.
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Old Dec 26, 2007, 03:12 PM // 15:12   #12
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/signed

I'll find the best hiding spot, let them all kill each other and then kill the last. What do i win?
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Old Dec 26, 2007, 03:14 PM // 15:14   #13
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The 'minimum' in Guild Wars is 4.

People would run around until one leaves and so.
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Old Dec 26, 2007, 03:17 PM // 15:17   #14
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Quote:
Originally Posted by [M]agna_[C]arta
But the War's job is to Tank, but there is nothing to Tank if no one to nuke.
ಠ_ಠ

Orly. Here I was thinking the class with the highest DPS in the game was meant to do damage.

Entire thread is fail, started with a failure of an idea, and the fail just keeps coming.
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Old Dec 27, 2007, 11:21 AM // 11:21   #15
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Wars were mostly meant for tank thats why they have high armor^^.
Don't get me started with the skills they may be based all on damage but a Sin can kill faster and more efficient than wars.

And is the SH Ele a Spiker?
And AIIEur0, kudos^^!
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Old Dec 27, 2007, 11:26 AM // 11:26   #16
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Quote:
Originally Posted by [M]agna_[C]arta
Wars were mostly meant for tank thats why they have high armor^^.
Don't get me started with the skills they may be based all on damage but a Sin can kill faster and more efficient than wars.

And is the SH Ele a Spiker?
And AIIEur0, kudos^^!
F_F_F_FFFFAIL
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Old Dec 27, 2007, 11:38 AM // 11:38   #17
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Quote:
Originally Posted by Chicken Ftw
Entire thread is fail, started with a failure of an idea, and the fail just keeps coming.
QFT. Face it, the closest that GW'll come to pointless slaughter is AB.
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Old Dec 27, 2007, 05:41 PM // 17:41   #18
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/not signed

Can you imagine what Sins can do here?, if you allow them even 1 minute they wiil recharge and be ready to go again. Probably the only other Proff. capable of stopping sins before they strike is a warrior, and maybe dervish...


If a balanced way to do this was found then MAYBE...but i doubt it
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Old Dec 27, 2007, 06:07 PM // 18:07   #19
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Fury has 8 vs. 8 free for all. Gotta say, its quite fun.

In GW it could work - key for it to work in fury is that you get extra bonuses for killing leading character - is sins would rule, they would get ganked fast and hard, and there would be no reason to kill "tankers" since they temselves are not worth it.

Also, fury has powerups, which mean that smart gameplay (i.e claiming them at right moment, denying them to oponents ...) can keep you alive and kicking even if you cant have self heal on your bar.

I am not saying its worth it adding to gw, but it can be done in similar type of game and it can work.
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Old Dec 27, 2007, 06:15 PM // 18:15   #20
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Quote:
Originally Posted by Nyktos
The problem with FFA is that some classes (eg. Warriors) would be really good while others (eg. Paragon) would be next to useless.
Quote:
Invinci/Smite Monk
Invinci Derv
Air/Water Ele
Channel Rit
Tele Sins
Shutdown Mes
Degen Mes/Necro
Ok... 1. Warriors would be terrible. They are highly susceptible to hexes, snares, blinds. Without being kept clean they are little more than walking targets. Paragons don't have to be in melee range to hit, and they hit hard. Plus they have decent heal skills, but again, they need to be clean. 55 Monks/dervs, anyone with vamp gaze is going to one shot them. Anyone with good degen is going to one shot them. Spirit spam rits are going to be overloaded. Eles are going to run into those shutdown mesmers you said were going to win. If you have 24 random people, chances are you are going to be outbuilt by someone.

The only use for this idea is pure fun.
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